Art Director with a generalist game artist background. I like to explore stylized styles that blend 2D and 3D. I see beauty in simplicity.
Worked as a game artist on Dead Cells and "The Queen and the Sea" DLC.
Now working as Art Director on The Rogue Prince of Persia
Worked on several game projects in Unity
Did concept art, assets production and implementation, animation, VFX, UI/UX, some marketing
Concept art and 2D assets for the mobile game RedStory
Hand painted textures for the game "Season after fall"
Concept art and 2D assets for a mobile game