early key art - the story and setting were different at the time, the Prince was evolving in a huge tower where each floor was a different biome
exploring the ingame view, one of the first concept art
the tower, relic of an ancient era
architectural inspiration from the achaemenid era
a bit of hanging gardens flavour
playing with the idea of the "back" wallrun, guiding the eye with patterns
color thumbnails, evolution through the biome
paint over a LD blockout
a more cinematic exploration of this biome
early concept of an environment that would be more "inside the city"
Zagros village - starting area
Zagros village - LD blockout paint over
Palace early exploration
Palace early exploration
Academy
Huns camp
Tannery that later became the Craftsmen District
Tower of oblivion
Hub early exploration, at this point we liked the idea of it being out of time with a mix of different cultural influences
another hub exploration, a place where time and space make no sense, the desert is inside the tower
Actual hub concept art, what is the Oasis now in the game
This is my first game as an Art Director and I couldn't be more proud of what we achieved!
~
This is a team effort, so shout out to :
Théo Merlier - Game artist
(and jack of all trades)
Aurore Solé - Level artist
(and frog lover)
Quentin Chesne - Level artist
(and eternal optimist)
Lucille Bisson - VFX artist
(and sassy weaver)
Thibaud Colin - Character artist, Animator
(and meme master)
~
and of course the rest of the team, Lucie, Jolan, all the devs... I can't list everyone, check the credits!
~
The Rogue Prince of Persia is an action-platformer roguelite with unique movement and acrobatic combat.
The game is available on PC, Xbox, PS5 and soon on Switch. Also on gamepass and PS+
https://store.steampowered.com/app/2717880/The_Rogue_Prince_of_Persia/