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Environments - The Rogue Prince of Persia

early key art - the story and setting were different at the time, the Prince was evolving in a huge tower where each floor was a different biome

early key art - the story and setting were different at the time, the Prince was evolving in a huge tower where each floor was a different biome

exploring the ingame view, one of the first concept art

exploring the ingame view, one of the first concept art

the tower, relic of an ancient era

the tower, relic of an ancient era

architectural inspiration from the achaemenid era

architectural inspiration from the achaemenid era

a bit of hanging gardens flavour

a bit of hanging gardens flavour

playing with the idea of the "back" wallrun, guiding the eye with patterns

playing with the idea of the "back" wallrun, guiding the eye with patterns

color thumbnails, evolution through the biome

color thumbnails, evolution through the biome

paint over a LD blockout

paint over a LD blockout

a more cinematic exploration of this biome

a more cinematic exploration of this biome

early concept of an environment that would be more "inside the city"

early concept of an environment that would be more "inside the city"

Zagros village - starting area

Zagros village - starting area

Zagros village - LD blockout paint over

Zagros village - LD blockout paint over

Palace early exploration

Palace early exploration

Palace early exploration

Palace early exploration

Academy

Academy

Huns camp

Huns camp

Tannery that later became the Craftsmen District

Tannery that later became the Craftsmen District

Tower of oblivion

Tower of oblivion

Hub early exploration, at this point we liked the idea of it being out of time with a mix of different cultural influences

Hub early exploration, at this point we liked the idea of it being out of time with a mix of different cultural influences

another hub exploration, a place where time and space make no sense, the desert is inside the tower

another hub exploration, a place where time and space make no sense, the desert is inside the tower

Actual hub concept art, what is the Oasis now in the game

Actual hub concept art, what is the Oasis now in the game

This is my first game as an Art Director and I couldn't be more proud of what we achieved!
~
This is a team effort, so shout out to :
Théo Merlier - Game artist
(and jack of all trades)
Aurore Solé - Level artist
(and frog lover)
Quentin Chesne - Level artist
(and eternal optimist)
Lucille Bisson - VFX artist
(and sassy weaver)
Thibaud Colin - Character artist, Animator
(and meme master)
~
and of course the rest of the team, Lucie, Jolan, all the devs... I can't list everyone, check the credits!
~
The Rogue Prince of Persia is an action-platformer roguelite with unique movement and acrobatic combat.
The game is available on PC, Xbox, PS5 and soon on Switch. Also on gamepass and PS+
https://store.steampowered.com/app/2717880/The_Rogue_Prince_of_Persia/