Characters - The Rogue Prince of Persia

very first exploration for the prince

a more cartoony approach, playing with the purple skin idea

primal vibe, at this point there was the idea that the prince learned his acrobatic skills from animals

simplifying for better readability at very small scale ingame

inspiration from the sands of time enemies

playing with the idea of animal mutations

going further with the mutations

in an alternate timeline, this could have been the direction for the bestiary

in the end we went for something more grounded and unified

Berude, the first boss we designed, iterations, from cartoony and cute to her current look

mood sketch for this boss fight

second boss, focused on challenging your platforming skills in a vertical arena

sketches, going for a more demonic look

the final design with some head variants

Altan paint over, not my design, I just helped push it further

daddy Nogai, first sketch, initial human form and boss form

Nogai, final boss fight, full corruption

dialogue portraits, early access purple version and the final ones after the art rework